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Shattered Doctrine — press kit

Facts first. Everything on this page may be quoted, and every asset below may be used in coverage of the game.

01

Fact sheet

As of October 2026
Developer / publisher
Axiom Tactics LLC — independent, founder-led (Georgia, USA)
Genre
Real-time tactics · single-player · story-driven
Setting
The inner-German border and the Soviet rear, August 1985
Platform
PC via Steam · Unreal Engine 5
Target release
Late 2028
Steam page
Coming soon
Campaign
Able Sentinel — 12 missions, 30 in-game days, roughly 12–15 hours
Expansion
Operation Jupiter, the Soviet mirror campaign (first planned expansion)
Multiplayer
On the roadmap, after both campaigns
Languages
Text: English, German, Russian, French, Polish, Spanish · Voice: English
Price
Not yet announced
02

In one sentence

Copy as-is

One wrong turn strands a U.S. mechanized platoon behind Soviet lines; you are its lieutenant, bringing sixteen named survivors home across thirty days where the dead stay dead.

03

In one paragraph

Copy as-is

A plot-driven real-time tactics game set in August 1985. One wrong turn strands a U.S. mechanized platoon behind Soviet lines; you are its lieutenant, commanding sixteen named survivors through a thirty-day campaign where the dead stay dead.

The game is played in three rhythms. The fight is short, loud, and decided by fire and movement. The night is long and quiet, and it is where you hold the platoon together. The road runs thirty days south through the enemy’s rear, and someone is following it. Whatever a firefight costs, you pay for at night; whatever you decide at night goes with you into the next fight.

04

Assets

Click to open the full-size original

Video: reveal trailer “The Wrong Place” (2:10) and the combat prototype demo — watch on the homepage · YouTube channel. All footage is pre-alpha and in-engine.

05

Contact

Interviews, builds, questions
Developer
Axiom Tactics LLC